C64emu new release with TAP support and more


 

.: Download link :.

C64emu releases


.: Bugfixes :.

  • Krestage 3 now works
  • The mounted D64/G64 image now being saved to state files (please read section "Known bugs/limitations")

.: Improvements :.
  • Better quality bezel refletion
  • Optimized SIDemu handling causing overall speedup
  • More advanced synchronization of the emulation and rendering thread
  • More precise framerate timing
  • Auto frame sync in forced VSYNC mode for high refreshrate monitors (you can use forced VSYNC with 100Hz monitors without speeding up the emulation)

.: New features :.
  • TAP file support (press ALT+CTRL+P to play/stop the tape
  • Fast loading (pushing to RAM) PRG files and optionally (not always work properly) files from D64 file selector with CONTROL+ENTER (with BASIC line pointer fixup and device number at address $ab)

.: Minor changes :.
  • Display emulation CPU core usage in percent above FPS (press ALT+CTRL+F to always show FPS)
  • 6581 filter algo finetuned a little
  • New menu item: Acknowledgments

.: Known bugs/limitations :.
  • Tape/disk changes and reset are not yet handled by the gameplay recorder
  • Disk states currently not being saved to state files so if you save state (or close the emulator) while loading from disk, it will be corrupted (when loading from tape, it is safe to save)


    As always, feel free to leave a comment.


    Cheers,

    DaemonPig

    Comments

    1. Wohoo! Thanks for the update! 😊
      Now I shall start by testing every tape image I have... 😋
      My most recent recording: Last Ninja 2.
      (I had it recording at the same time. Didn't open the emulator menu once, and it saved it all the png images perfectly.) 👍
      https://www.youtube.com/watch?v=TmU4bwfgsNw

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      1. First step of testing every tape image I have, done! Very nice. 👍
        Did a full cassette load of Enigma Force, with flashing border that looks excellent reflected in the bezel. I've uploaded it to YouTube:
        https://www.youtube.com/watch?v=jhOFLkvF9Bg

        That was all recorded with OBS. I'll try out the built-in recording options now and see if there are any issues. 😊 But yeah, an excellent update. I like the option to inject the file to RAM to make loading quicker. (On VICE that would also let you load files bigger than.. 204 blocks or something? Those don't work with the built-in Commodore loading routines, but work with things like the Action Replay cartridge.)

        My only requests: (There are always requests, right?) 😉 An option to make only the first fire-button fire, so I can program the other joystick functions in JoyToKey for multi-button games. eg: Commando, Spy Hunter, Renegade, Airborne Ranger.) Also, is there a way to hide all the pop-up text? It gets in the way of my OBS recording. hehe.

        Okay! Time to test more tapes! 😎 Thanks again for fitting in an update at this busy time of year. ..Has it been submitted to the C64 Scene Database too? Last I looked there was only the first release there. I have no csdb account, so couldn't point people these updates. They might like these new features.

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