C64emu new release
.: Download link :. C64emu releases .: Bugfixes :. Bezel reflection not blurred on some hardware (some GPUs do not support the reuse of render targets or array fetching within a for loop - fixed) When saving BMP image files, the red and blue color components were swapped (fixed) Reset disables multi-SID (fixed) Gameplay replaying does not handle multi-SID settings correctly (fixed) SID read-only registers (POTX/POTY/OSC3/ENV3) were not saved in the state files nor in the gameplay recording files (fixed) .: Improvements :. Emulation and rendering are now running in separate threads, which should help eliminate lag on slower PCs Rewritten sound synchronization to eliminate pops and clicks, audio latency has also been reduced (can be fine-tuned in the config file) More stable scope and spectrum analyzer .: New features :. 64-bit compile in separate executable, which may or may not be faster on your computer Experimental NTSC VIC-II model (unfortunately I don't have any NTSC C64, so I ...